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Arthur Panov
Arthur Panov

Facteroids ##TOP## Download PC Game

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Facteroids Download PC Game


Facteroids Demo, is a popular steam game developed by Facteroids Demo. You can download Facteroids Demo and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Facteroids is a factory building game about mining in deep space. Land with your spaceship on a barren piece of rock in space. Deploy automated bots and start building your mining empire. You will explore and prospect asteroids. Extract resources and process them in a complex factory production lines of your design.Demo versionIn the demo you will play through tutorial missions, build your colony in a sandbox game and explore a large mining installation on a showcase map.

Facteroids is a 3D factory building game about asteroid mining in space. Prospect, mine and manage your production lines in a variety of scenarios and procedurally generated worlds across the entire Solar system.

Planetbase is a strategy game in which you lead a group of space settlers trying to establish an outpost on a distant planet. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they need to survive. You need to make sure they have constant oxygen, food, and water to keep them alive. You'll get them to collect energy, extract water, mine metal, grow food, make bots, and build a totally self-sufficient base in a harsh environment where you are always one step away from total failure. Even if the game is not intended to be a simulator, all the mechanics are plausible and based on the expected challenges of starting a colony on a new planet.See also Ages Of Conflict: World War Simulator Free Download (v2.0.2)

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc.[4] The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes.

Asteroids was one of the first major hits of the golden age of arcade games; the game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies.[5] The game was widely imitated, and it directly influenced Defender,[6] Gravitar, and many other video games.

In the original game design, saucers were supposed to begin shooting as soon as they appeared, but this was changed.[10] Additionally, saucers can only aim at the player's ship on-screen; they are not capable of aiming across a screen boundary. These behaviors allow a "lurking" strategy, in which the player stays near the edge of the screen opposite the saucer. By keeping just one or two rocks in play, a player can shoot across the boundary and destroy saucers to accumulate points indefinitely with little risk of being destroyed.[12][13] Arcade operators began to complain about losing revenue due to this exploit. In response, Atari issued a patched EPROM and, due to the impact of this exploit, Atari (and other companies) changed their development and testing policies to try to prevent future games from having such exploits.[10]

Asteroids was implemented on hardware developed by Delman and is a vector game, in which the graphics are composed of lines drawn on a vector monitor.[14] Rains initially wanted the game done in raster graphics, but Logg, experienced in vector graphics, suggested an XY monitor because the high image quality would permit precise aiming.[8][10] The hardware is chiefly a MOS 6502 executing the game program,[5] and QuadraScan, a high-resolution vector graphics processor developed by Atari and referred to as an "XY display system" and the "Digital Vector Generator (DVG)".[7][16][17]

Logg modeled the player's ship, the five-button control scheme, and the game physics after Spacewar!, which he had played as a student at the University of California, Berkeley, but made several changes to improve playability. The ship was programmed into the hardware and rendered by the monitor, and it was configured to move with thrust and inertia.[7][8][9] The hyperspace button was not placed near Logg's right thumb, which he was dissatisfied with, as he had a problem "tak[ing] his hand off the thrust button".[8] Drawings of asteroids in various shapes were incorporated into the game.[10] Logg copied the idea of a high score table with initials from Exidy's Star Fire.[8]

The two saucers were formulated to be different from each other. A steadily decreasing timer shortens intervals between saucer attacks to keep the player from not shooting asteroids and saucers.[8] A "heartbeat" soundtrack quickens as the game progresses.[18] The game does not have a sound chip. Delman created a hardware circuit for 13 sound effects by hand which was wired onto the board.[8]

A prototype of Asteroids was well received by several Atari staff and engineers, who "wander[ed] between labs, passing comment and stopping to play as they went". Logg was often asked when he would be leaving by employees eager to play the prototype, so he created a second prototype for staff to play.[8][15] Atari tested the game in arcades in Sacramento, California, and also observed players during focus group sessions at Atari. Players used to Spacewar! struggled to maintain grip on the thrust button and requested a joystick; players accustomed to Space Invaders noted they get no break in the game. Logg and other engineers observed proceedings and documented comments in four pages.[8]

Programmers Brad Stewart and Bob Smith were unable to fit the Atari VCS port into a 4 KB cartridge. It became the first game for the console to use bank switching, a technique that increases ROM size from 4 KB to 8 KB.[21]

Asteroids was immediately successful upon release. It displaced Space Invaders by popularity in the United States and became Atari's best selling arcade game of all time, with over 70,000 units sold.[14][22] Atari earned an estimated $150 million in sales from the game, and arcade operators earned a further $500 million from coin drops.[8] Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high "that several hundred Asteroids games were shipped in Lunar Lander cabinets".[23] Asteroids was so popular that some video arcade operators had to install large boxes to hold the number of coins spent by players.[15] It replaced Space Invaders at the top of the US RePlay amusement arcade charts in April 1980, though Space Invaders remained the top game at street locations.[24] Asteroids went on to become the highest-grossing arcade video game of 1980 in the United States, dethroning Space Invaders.[25][26] It shipped 70,000 arcade units worldwide in 1980,[27] including over 60,000 sold in the United States that year,[26] and grossed about $700 million worldwide ($2 billion adjusted for inflation) by 1980.[26] The game remained at the top of the US RePlay charts through March 1981.[28] However, the game did not perform as well overseas in Europe and Asia. It sold 30,000 arcade units overseas, for a total of 100,000 arcade units sold worldwide.[29] Atari manufactured 76,312 units from its US and Ireland plants, including 21,394 Asteroids Deluxe units.[4] It was a commercial failure in Japan when it released there in 1980, partly due to its complex controls and partly due to the Japanese market beginning to lose interest in space shoot 'em ups at the time.[30]

Asteroids received positive reviews from video game critics and has been regarded as Logg's magnum opus.[31] Richard A. Edwards reviewed the 1981 Asteroids home cartridge in The Space Gamer No. 46.[32] Edwards commented that "this home cartridge is a virtual duplicate of the ever-popular Atari arcade game. [...] If blasting asteroids is the thing you want to do then this is the game, but at this price I can't wholeheartedly recommend it".[32] Video Games Player magazine reviewed the Atari VCS version, rating the graphics and sound a B, while giving the game an overall B+ rating.[33] Electronic Fun with Computers & Games magazine gave the Atari VCS version an A rating.[34] 041b061a72


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